// Learn cc.Class:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html
//  - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html
// Learn Attribute:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
const G = require("./util/g");
cc.Class({
    extends: cc.Component,

    properties: {
        // foo: {
        //     // ATTRIBUTES:
        //     default: null,        // The default value will be used only when the component attaching
        //                           // to a node for the first time
        //     type: cc.SpriteFrame, // optional, default is typeof default
        //     serializable: true,   // optional, default is true
        // },
        // bar: {
        //     get () {
        //         return this._bar;
        //     },
        //     set (value) {
        //         this._bar = value;
        //     }
        // },
    },

    // LIFE-CYCLE CALLBACKS:

    onLoad() {
    },

    init() {
        this.created_next = false;
        this.passed = false;
        let y = this.node.y;
        let actionTo = cc.moveTo(8, cc.v2(-880, y));
        this.node.runAction(cc.sequence(actionTo, cc.callFunc(() => {
            // this.node.destroy();
            G.pipe_exist--;
            G.pipe2_pool.put(this.node);
        }, this)));
    },

    start() {
    },

    update(dt) {
        if (G.game_over) {
            this.node.stopAllActions();
            // G.pipe1_pool.put(this.node);
        }
    },
});
